Review: Portal 2

Probably one of the most highly anticipated sequels ever has finally come. Portal 2 from Valve is now ready for all to get in and solve the puzzles under the ever watchful eye of GLaDOS, but are the tests worth taking? Let’s get in our orange jumpsuit and get thru these rooms.

Unlike some sequels, Portal 2 takes place several years after the events that took placed in Portal 1. You wake up to the world as you know it crumbling, but for some reason your back in the place you once escaped. As you make your way through the facility, the story unfolds in some unexpected ways, revealing a lot of history about players in this experience that you might not have expected. The puzzles in this sequel at the beginning are similar if not the same puzzles from the first Portal. After a few refresher puzzles, the puzzles start having new elements being added in. From cubes that reflect lasers to goo of different color that does different things.

From the start you are introduced to Wheatley, a lower level core who’s inept ability to look after the test subjects leads him to wake you up from suspended animation in order to escape. During your attempt to escape, Wheatley’s ineptitude eventually causes him to accidentally reboot GLaDOS, who’s black-box has forced her to relive the last 5 minutes of her life for centuries, causing her to have rekindle that grudge she had for your in the first game.

At this point, you’re hit with some puzzles from the first game. GLaDOS creates various test-chambers for the continued experimentation with the Portal Gun. As the facility has been essentially deserted for years. All the chambers are falling to bits, over grown plant life seeping through the cracks, panels falling off the walls and broken machinery pretty much everywhere.

While the story unfolds GLaDOS and Wheatley now switch places. GLaDOS is put into a potato. Your are pushed all the way down to the bottom of the Aperture Science facility, which seems to have been built upon each other as time waged on till the games present time. Down in the very first test facility you get to learn about the creator of Aperture, Cave Johnson. At this point you learn about what kind of experiments that were being conducted. Like how these different color gels did different things. Like the orange one made you run very fast. Blue made you jump higher with more force. White just made the surface able to withstand a portal. This was a thing that puzzled me. I say this only because the Portal gun was not even used back then. Let’s just say the goo when put together helps a lot.